Yet another 3 week project put to bed. But instead of a bedroom, it’s a living room! Working with mental ray’s mix nodes have been a pain in the rear… Particularly since minor changes like going from a bright orange to a slightly brighter orange within the shading group crashed Maya. My record in 4 hours was 7 times. A little frustrating as I essentially lost 4 hours of work at least and you have to make that up somewhere. Continue reading
Tag Archives: still life
Still Life: Modeling, Lighting and Shading Networks
Recently I created a still life that was a bit challenging and chose a work from James Peale to emulate. I wanted to go all out and try to completely replicate it, but figured I’d copy some and take do a twist on the work. I struggled with wanting to do something Photorealistic vs Painterly (a word probably overused, but best describes what I wanted to achieve). So I went with a style of lighting and look that wasn’t photo-real, but did have an illustrative look to it. Mostly, for this project, I wanted to complete a still life in 3D using Maya within a couple days for an MFA project that wasn’t going to be just an apple. It ended up being about 3 days instead as I went in and touched up some renders. The bowl was a bit of a challenge to figure out as it’s all polygonal modeling.
As you can see, there were several renders put out at various stages. I like that the grapes at the bottom were breaking the plane and I actually like the black background too. I thought a wood-like texture for the table was better than the granite-looking version I went for originally. Overall, I think the look came out to be pretty decent.







